Showing posts with label Kill Teams. Show all posts
Showing posts with label Kill Teams. Show all posts

17 January 2011

Getting off my Duff

After typing up my last post I got to to thinking, I what I have in front of me really is not too much.  This afternoon I decided to pick up my brush and start working on the next Sternguard Vet for my Kill Zone list.

Here is the model primed

As you can see this guy has a number of grenades on him, the cool thing about the Kill Zone rules set is that models can throw their grenades.  This will be a little in game reminder for me.  It is pretty cool, however with this guy being a Sternguard Vet I will most likely be using the special issue ammo.

Here we are after some paint

I still need to go back and do some touch up painting on the model, but once that is finished and the shoulder pads are painted and glued on this guy will be finished.  Oh yeah I also have to paint the back pack as well.  I am going to keep the helmet skull theme on all of my Sternguard Vets for this army.  It is not too difficult to do.

Better look at the helmet detailing

That is all for now, like always questions and comments are welcome

17 December 2009

Kill Teams .... What a great Idea...



This Morning I was checking out bell of Lost Souls like I do every morning, and I saw that the Blog Confessions of a 40K Addict. Had a little information about Kill Teams.  So I thought I would take that idea and run with it for right now.  The post suggested that a person could make a Kill Team from any single codex using any combination of single units.

The basic run down is:

o 175 pts
o no 2+ saves
o no str 8 or higher weapons
o between 5-15 models

So for kicks I put together a Space Marine list seeing as it is the only codex I have with me right now.  I don't know how the model total will work with other codex, like Orks, or Tau.

The Team that I cam up with is pretty basic.

o 3 Stern Guard Vets each with storm bolters @ 30 pts each
o 2 Assault Marines                                       @ 18 pts each
o 3 Standard Marines (one with a flamer)       @ 16 pts each
                                                                   total  174

I figure with the Stern Guard Vets the special issue ammo becomes very valuable, the flamer marine is good to have a template that is a str 4 attack.  I figure that each of the team will be made up of 4 Marines, each with one Assault Marine for close combat support.  I like the giving the Storm Bolters to the Stern Guard because it is 2 shots per marine per turn at 24 inches with the special ammo so they would be a very heavy hitting squad.  The other four Marines are cannon fodder and support for the first team of four.

As I continue to play around with the rules and such I'll keep posting.